Posts tagged iphone
10 Things I hate about you
2Most people would argue that I’m probably not the best person to write this article as I’m simply not capable of being impartial or objective when it comes to all things Apple. I may have drunk the Kool-Aid, but I’d choose a non-Apple device if I was presented with an alternative that did the job better.

It’s the little things those guys at No. 1 Infinite Loop do that make all the difference.
Some people are trying very hard to convince me to make the move from the iPhone to a device that runs Android. They have supplied me with a Google Nexus One running Android 2.2. Not the newest, shiniest Android phone, but it apparently still does a pretty decent job of showing off the operating system. Some of the criticism I list below is of the device itself and not of Android. I’m sure that later models of Android phones probably address some of these issues.
My top 10 things that will make me go back to my iPhone at the end of the month:
1 – The touch screen isn’t great. It’s not terrible either, but I’ve been using an iPhone since the original 2G came out and I’m used to Apple somehow figuring out exactly what I was trying to push on the screen. I found myself cursing out loud on a number of occasions after repeatedly not being able to tap the link or button I was aiming for.
2 – Global search, or rather lack there of. It’s something I use frequently on my iPhone. If someone sent me an email or text message or if I think I’ve saved something in a note, but I’m not sure, I can use the iPhone’s search function to search the contents of any and all applications on my phone for a keyword. On Android it is limited to looking things up in the contacts database and on the Interweb. I would have though that Android would excel at this, with Google knowing a thing or two about search.
3 – Sometimes there are just too many taps or options to do basic things. Like after installing Skype every time you want to dial a number another dialogue box pops up asking if you would like to use the phones dialer or Skype Out. I’m not debating that it is a cool feature, but it makes dialing painful. Even an option just to turn it on or off would be great.
4 – You can’t adjust the audio volume from the supplied earphones. Ridiculous I know, but super frustrating if you listen to a lot of music on your mobile phone.
5 – If you’re listening to a song and you like it, but you don’t know what it is, you have to go into the music application (you could also use the widget or notification bar I guess) to see what is playing. On the iPhone you just tap the sleep button and you are shown the current songs album art with song and album name. And no, “Car Home” is not a solution. I definitely don’t want to launch an application to change the way I interface with the phone every time I get into a car.
6 – Following on from this, there are no on screen music controls while the phone is locked. This is super annoying when you’re driving and you’re playing music from the device into the cars head unit. Again, you need to unlock the phone and go into the music application to change tracks.
7 – The battery life of the device is shorter than my iPhone. I can’t make it to the end of the day without charging it. I’m a pretty heavy data user so I generally have quite a few apps running in the background and I have most of the services set to synchronise automatically, but I’m not using any services that I don’t use on my iPhone. Push notifications and the limited ability of the iPhone to multi-task is what makes the difference.
8 – This one may be a little unfair as Apple don’t make it easy, but I feel there are enough people in the world that use iTunes to organise, buy and listen to music that there should be an out of the box mechanism to synchronise your music. I found DoubleTwist which does a decent job of getting your music onto the device, but it is cumbersome having to load an additional application to get your music onto it.
9 – Copy and paste. I didn’t know how much I needed it until I got it on the iPhone. Copy and paste on the device is functional, but it’s rather unpleasant to use. On the iPhone it’s almost as intuitive as using a mouse.
10 – Wifi configuration for enterprise and corporate networks is significantly more complex then on the iPhone. I’m not sure how Apple get it right on the iPhone (and in Mac OS X), but all I need to select is “WPA 2 Enterprise”, enter my credentials and it figures out the rest. On the Android device (and on a PC running windows) you need to know your “EAP method”, “Phase 2 authentication”, some other stuff and your credentials.
Now some of these may seem ridiculous, but when it comes to everyday use, the iPhone is a far superior experience when it comes to user friendliness of the user interface.
I do feel that I also need to mention a few things that I really like about Android and where I think Apple could take some direction:
1 – Social media integration on Android is fantastic. Having a view on all the services someone makes use of right in the contacts application is really useful. Media sharing also provides a host of options other than just the Google services.
2 – Dragging the unified notifications bar down from the top of the screen is a great way to get a quick view of all the activity on the phone, especially if you’ve been away from it for a while.
If anyone feels that I’m being unfair to Android because of the Nexus One, please feel free to supply me a device that performs better and I’ll gladly review it and post and update to this article.
Vodacom wants to rob you
0Whilst making coffee at the office this morning I was informed that Vodacom have finally enabled the Visual Voicemail feature for the iPhone on their network. This feature has been available on the handset since the launch of the original iPhone 2G some 3 years ago.
I always understood that the feature wouldn’t be available on the Vodacom network as they would have to build some kind of additional functionality into their existing voicemail platform. This didn’t really bother me and I made peace with it years ago.
After a little digging it appears that it is relatively simple to enable VVM.
To activate: SMS “VVM ON” to 123.
To deactivate: SMS “VVM OFF” to 123.
The only catch is that Vodacom will rob you of R10 every month to have this feature enabled.
It’s not like they had to build a whole new voicemail platform to enable this service and I’m pretty sure that part of monthly subscription covers the voicemail service I currently don’t enjoy.
I’ll keep an eye on things over the next few weeks, but I’d love to hear some comment from someone at Vodacom to justify how they can charge for a service that was free from day 1 on AT&T’s network.
Thanks to http://www.marcforrest.com/2010/02/17/vodacom-launches-visual-voicemail-for-iphone/
GTA for the iPhone
0It was inevitable. Grand Theft Auto: Chinatown Wars was released earlier this week for the iPhone. The was ported from the Nintendo DS and PSP version by the Rockstar Games folk on Leeds. Although I haven’t played the other two versions, the game is apparently almost identical. It is available from the iTunes store for £5.99 and carries a mature/17 rating for the swearing, sex and violence that is necessary in any GTA game.
My only notable experience with GTA in the past was with GTA IV on the Xbox 360, so I was sure I knew what I was in for. The story centers around a young Triad on his way to Liberty City to deliver a sword to his uncle Kenny after the death of his father. Of course things go horribly wrong from the minute that Huang sets foot on Liberty City soil.
Gameplay consists of missions and minigames that progress you through the story and build up stockpile of cash. For the most part you’ll be chasing after thugs and gang members that are invading your families turf and letting them have a one on one chat with the biggest gun you have in your arsenal. You’ll also be running from the fuzz and running over unsuspecting pedestrians. If you’re not fast enough you’ll end up in the slammer.
So far the game has been pretty engrossing and the story moves at a decent pace. My only complaint is around the control system, not so much when you’re on foot, but when you’re driving around. Maybe I’m trying a little to hard not run over the old ladies, or maybe my fingers are just to big but I not getting the hang of it.
The sound and graphics are also very impressive. In fact, I’m pretty sure that the graphics push the iPhone 3GS’ CPU to the max.
It’s one the first games available on the iPhone platform that has real substance as far as a story goes and is welcome addition to the App Store. Hopefully also a sign of things to come from Rockstar. The more mainstream developers that work on the platform the better for all of us.
It’s definitely worth the £5.99 and will provide you weeks of entertainment. My only warning is that it definitely chews your battery, so make sure that you some juice nearby.
Quick App for Xbox 360 Owners: 360 Live
0Most of the apps I’ve installed that claim to deliver a great Xbox Live experience have fallen very short. This new app by Juan Xavier Larrea finally delivers the goods.
I guess you need to be a bit of an Xbox Live freak to see the value in an app like this, but I’ve found myself in a situation before where I wanted to check on either one of my own or a friends achievements, online status or some such.
If you are a big online gamer and own a Xbox, 360 Live [$1.99 - iTunes Link] is the app for you. There are many apps within the App Store that perform many of the same functions as 360 Live but none of them are this well integrated.
- Sign in securely using your Xbox Live credentials. 360 Live automatically retrieves your friends.
- Complete Gamertags management. Add, remove, accept or reject pending requests.
- An organized Friends List. Grouped by status (Online, Offline, etc.)
- Gamer Profile and details including gamerscore, bio, location, country, gamercard, avatar, etc.
- Check your friends complete games history.
- Compare locked and unlocked achievements per game and gamertag.
- Send and receive messages. You can even send messages to multiple recipients!
- Gamercard coverflow style carrousel on landscape mode!
The only negative that I’ve seen testing this app out is that at times, it can take some time to load. Hopefully that is cleared up with an update or two and if it is, this will be hands down the best Xbox Live companion piece.
(Via The iPhone Blog.)
Tweetie 2 for iPhone
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(8/10)
For some time now I’ve resisted the urge to try out any of the pay-for Twitter applications on the iPhon, mostly because I’ve found the free ones to be more than sufficient for my needs. Tweetdeck for the iPhone has delivered all the functionality that I’ve needed and it was responsive enough for me not to be on the lookout for anything better. I’ve also used Echofon before I tried Tweetdeck. Another great client, but I stopped using it when I started using Tweetdeck on my laptop.
Tweetie 2 was recently launched (well not that recently) and included some new features I wanted to try out. The old app had also received some rave reviews so I decided to spend the £1.79 (about R22, hardly a kings ransom) and buy it from the the app store [iTunes link].
One capacitive click after installing the app and I was on my way to Twitter bliss (Twiss ?). The interface is clean and well organised. Everything is where you expect to find it and the app is super responsive. At first I thought it was just gimicky, but there is an awesome function that allows you to refresh/reload the screen you’re on by pulling the screen down and then letting it bounce back – sounds complicated, but you’ll love it once you give it a try. Icons are cached so timelines load quickly and their layout also looks great.
There are some features that I’ve grown used to and couldn’t live without:
- URL shortening with a bit.ly account
- Read later with Instapaper
- Image posting with Posterous
- Nearby search
- Saved searches
Other features that I don’t use, but that I know others find very useful:
- Support for multiple accounts
- Video upload using yFrog or TwitVid
- Customisable quote/retweet syntax
Rumour has it that Tweetie 2.1 is imminent and will add support for lists. Awesome.
It just makes you a better Twit.
Commodore 64 emulator for the iPhone
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(7/10)
After some initial hiccups with getting (and keeping) the application in the iTunes App Store, Manomio are back with C64 (iTunes link) and 8 free games.
At first you may find yourself questioning your sanity, but after dropping £2.99 in the iTunes store and playing one of the old classics, you’ll be pulled right back to you gaming roots.
Now maybe it was just because I was stuck on a two hour flight and had nothing else to do after I had finished reading my Stuff Magazine, but after playing Dragons Den for 10 minutes, I just couldn’t stop. It was clear that my life depended on me getting to the next level. I had my headphones plugged in and turned up loud to allow the 8 bit beeps and boops to be enjoyed at their optimum monaural magnificence. The people on either side of me clearly thinking that there was a crazy man bashing some ancient technology with his thumbs about to go postal on the flight.
The control system allows for a joystick and a single button – that is all we needed back in the day. You can also orientate the the phone in portrait or landscape to either have a view of said button and joystick or not. Playing the game fullscreen in landscape was my choice as the additional screen real estate made everything that much bigger. The only problem is that with this orientation your thumbs can block out some of the graphics. Nothing serious though.
The emulator is responsive and tracks your finger movements for the joystick and copious amounts of button mashing pretty well. I’d give the app a higher rating, but at the moment the games library is a little limited. When they release more content and they say they will, there is a change that this little gem could deserve an 8 or maybe even a nine.
If you can still remember loading games on that beige C64 tape drive and waiting hours just to get to the good part, you’ll love how your old favourites now load instantly !
Check out the video below to see what you’re missing out on.
Protect your iPhone
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(9/10)
I’ve never really been a fan of cell phone covers or cases. Usually because you end up compromising on the functionality of your device or you end up doubling its size. My 2G iPhone ended up looking like a expensive German bathroom fitting that had been attacked by a child with an angle grinder. Not a pretty site, but I never saw a cover that appealed to me. Mind you, I wasn’t really trying very hard to find one.
I was determined not to let my shiny new iPhone 3GS suffer the same fate. I saw a few covers that didn’t look too bad and decided to head out on a Saturday morning to pick one up. I was quickly reminded why doing your own research online and then ordering from an e-tailer is always the best option. All the staff in all the stores I went to were completely useless. I was really impressed with how little they knew about the products they had for sale in their respective stores.
In the last store I visited (why is it always the last store you go to ???) I finally found something that I liked. A little surprising as the cover was completely different to what I originally had in mind for my 3GS. As soon as I saw it I got flashbacks of Portal. It was brilliant white with grey buttons and hugged my iPhone like they were made for each other – which they obviously were.
The Candyshell from Speck is a little pricey compared to some of the other covers that are available, coming in at around R350 depending on where you shop. It also comes with a screen protector (and a great little cloth to polish the screen before you apply it) which a lot of the other covers don’t have, not that they are expensive, but it’s great that I only had to buy a single product.
My 3GS now feels almost indestructible. The rubberised edges also give you that extra sense of security when you put it down on a hard surface or drop it. You can access all the buttons and the dock connector without any issues and the camera isn’t obstructed at all. I’ve also had zero issues with the phone overheating with the cover on.
If you love your iPhone and I know you do, buy it this cover and it will be with you till your next upgrade and beyond.
QOTD: Steve Ballmer (Microsoft) <- this ones a doozy
0Steve Ballmer: “Let’s face it, the Internet was designed for the PC. The Internet is not designed for the iPhone. That’s why they’ve got 75,000 applications – they’re all trying to make the Internet look decent on the iPhone.”
Wow ! Let’s not even begin to discuss IE6 and the fact that without ActiveX and Silverlight I doubt a single website would look half decent in any version of IE.
Any website that conforms to HTML and CSS standards looks just find uncle Ballmer. Idiot.
Tale of the annoying Apple headset mic
0Does the placement of the microphone/volume control button on the Apple headset annoy anyone else ?
Maybe I just happen to have a very unfortunate set of bodily proportions, but the microphone/button placement on the headset cable always catches on the collar or my shirt when I am sitting down with the earbuds in my ears.

It catches just enough that I have to make wild neck movements to “unhook” it while I’m driving.
I have exactly the same problem with the headset that came with my iPhone 2G. Does Apple have it in for me ?
If they moved the button a few centimeters higher or lower it would solve the problem immediately.
SIP clients for the iPhone
2For quite some time now I’ve been on the hunt for a decent SIP client for the iPhone. At one point I almost gave up completely as it seemed that the only people that were interested in releasing SIP clients for the iPhone were companies that provided a “pay for” SIP service. There was no generic SIP client that actually delivered acceptable voice quality.
I know there are some great applications if you have a jailbroken iPhone, but I was looking for something mainstream, especially if I was going to evangelise the solution to less technical colleagues and customers.
Having access to a corporate SIP service at the office I was keen to find something that worked really well, primarily because everyone that had a Nokia device running Symbian could make VoIP calls and I couldn’t.
There are now finally a handful of decent clients available in the App Store that do almost everything that I needed them to do:
- ability to use my own SIP server configuration.
- ability to use the built in address book.
- support for the G.729 codec.
- ability to make GSM calls from within the application.
Ideally, I’d also like the application to be free, but so far this hasn’t happened. All three of the applications that I feel are worth considering carry a £3.99 price tag from the UK iTunes store (click here for instructions on how to create a UK iTunes account without a UK credit card).
The only feature that all of the applications fall short on, is the G.729 codec support. With bandwidth constraints in South Africa G.729 compression for voice over IP has become commonplace.
After reading a few reviews and comparing feature lists I eventually settled for iSip, knowing that the lack of G.729 support would mean that I would be restricted in the destinations I would be able to call. After the initial configuration (which was incredibly simple) I was happily making calls to certain destinations. The call quality was excellent and connection time was extremely quick. The ability to have multiple profiles meant that depending on whether my iPhone was connected to the corporate VoIP network or a general Internet WiFi hotspot I was still able make calls without having to change settings.
I have put in a feature request in with the application developer, but as yet I have not received any feedback as to if or when this is a possibility. I know there are some licensing issues when making use of G.729, but I’m pretty sure they could just work that cost into the price of the application.
Below is a list of the applications that you should consider if you are looking for a Generic SIP client sans G.729 support:
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I thought I would also make mention of Nimbuzz and Fring. These two applications are free in the App Store and they allow for custom SIP settings, but both require an active connection to their respective servers to “log in” and actually make calls. This results in a terrible speech delay and I’ve found them to be almost unusable. Others may have better luck. Also,most corporate VoIP networks probably won’t allow connections to the Internet, which renders the applications completely useless.
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The quest continues…
Update: I received a response from the developers saying that they are in negotiations with the G.729 license holder and that they aren’t able to include support for the codec until they have concluded the discussions.
WolframAlpha hits the App Store for a whopping $50
0Wow. This is special. An app that costs $50 that bascially does what the website does for free. Let’s see how quickly the price of this app drops. Alternatively, I’m willing to bet that a pissed off developer will release an app that does almost the same thing for free.
Idiots.
WolframAlpha hits the App Store for a whopping $50: “
WolframAlpha, the computational searchable database that went live as a website a few months ago is now an iPhone app. ‘Fantastic!’ you might say. Youll take it? Just one thing though: It is $50! And it doesnt do much that the Web page doesnt. Is there something we dont understand here?
WolframAlfa $50 App Store link – via TechCrunch.
In-house Radio.app in the works for iPhone and iPod touch
0Someone at Apple and myself are clearly on the same wavelength.
This afternoon while I was driving home and listening to a podcast on my iPhone 3GS, I mused about how awesome it would be if the 3GS had a built in FM radio, just like the new iPod Nano’s. I conceded that it wouldn’t be possibly as the required hardware doesn’t exist in the device.
Tonight, I see this article not only claiming that Apple are already developing the app, but the device has had the hardware in it for some time to enable the Nike+ functionality.
When this app is released it will truly make the iPhone the most versatile mobile device I’ve ever owned.
- Mobile phone
- Mobile computer
- iPod
- GPS
- Compass
- FM Radio
- Camera
- Video Camera
- Voice recorder
I know there are other devices out there that have all these functions, but not of them do it as well as the iPhone and none of them are nearly as sexy.
Awesome x Rad !
In-house Radio.app in the works for iPhone and iPod touch: “
Weve just received a tip that an iPhone radio.app is being developed in-house by Apple for use on the iPhone and iPod touch. From what we know, the app will be allowed to operate in the background like iPod.app and will offer the same functionality as the FM radio in the new iPod Nanos. The source mentioned that this application could also be incorporated into the iPod.app before release.
The holdup on this app is that Apple is trying to integrate the Mobile iTunes Store purchases into the functionality of the program. For instance, if you like a song you are listening to on the radio (and that station supports tagging and you are in the US), you will be able to push a button and see the song (and all of the information around it) in the iTunes Mobile store. With another click, youll be able to make a purchase. This is an extension of the Song Tagging feature used in the iPod Nanos. Perhaps they could even add some Shazam technology to help with those stations that don’t support tagging.
Though it wasn’t specified, the app will likely have the same Live Pause functionality that the Nanos currently enjoy.
Apple’s iPods and iPhones have been able to receive FM radio signals for some time now. The latest generation of iPhone and iPod touch can even broadcast FM signal, for instance to a car stereo. The ability of the iPhone and iPod touch to receive FM signals has been used solely in the implementation of the Nike+ ecosystem to this point.
This wouldnt be the first time Apple awoke sleeping hardware functionality from its mobile products. Apple sometimes chooses to leave hardware features dormant in their products until they feel the time is right. For instance, Apple didnt enable Bluetooth in its 2nd generation iPod touch until 9 months after it was released. Apple also hasnt enabled the 802.11N +5GHZ wireless networking (which we also hope to see updated shortly) in its latest iPhone and iPods.
The addition of an FM radio would eliminate that advantage from the ZuneHD over Apple’s line of Touch OSX products.
iWarrior: an African iPhone Game
0I love seeing stuff like this !
East and West Africa collaborating on game and then distributing it via the App Store. More of the same guys. Keep it up.
Maybe for their next project we can temporarily relocate them to the Silicon Cape ?
iWarrior: an African iPhone Game: “
There aren’t a lot of African gamers, as would be expected due to the general lack of access to gaming technology and platforms in Africa, relative to other parts of the world. There are even fewer game developers on the continent. Due to being a gamer myself, I like to keep track of this as much as possible, and it’s always fun to announce a new one.
iWarrior is an iPhone game (iTunes link), created by the cross-Afrian team of Kenyan Wesley Kirinya and Ghanaian Eyram Tawia of Leti Games. It’s a unique top-down shooter game that utilizes the iPhone’s inbuilt accelerometer to both move and shoot. Your goal: protect your village, livestock and garden from the incoming marauding animals.
It’s a great first-effort from the team, and I believe it’s the first game created by a team in Africa. This itself is a much more difficult task than what many might expect. Just to get an iTunes account and a way to be be paid for your application is a challenge due to Apple’s inbuilt prejudice against Africa (they’re not alone in this, as many other platforms, like PayPal’s or Google Checkout’s are the same). That seems like a dramatic statement to make, but I ask you to stay your judgment until you’ve walked in the shoes of an African programmer.
Gameplay
I’m not an exceptionally talented twitch gamer, so I found the unique movement plus shooting actions hard to come to terms with. However, as I played it longer, I found myself slowly figuring it out and getting better at it. Thankfully, the team has built in a completely different way to play using your finger to slide and tap, you can move and shoot. So, for the accelerometer-challenged (like me) there’s another option.![]()
iWarrior also allows you to play your own music while playing the game. This might seem small, but it’s something a lot of game maker’s overlook, and it’s a lot more fun than listening to the same repetitious in-game music.
The game costs $2.99, which is a little steep for new games on the iPhone. For many reasons the costs of most applications (games or otherwise) on the App Store have been driven to about 99cents. So, it takes either a really big name or an app that has hard to replicate features in order to break past $1.99 and sell a lot. In the team’s defense, it’s difficult for them to download paid games to test and see if they compare to their own prior to putting it on the market (again, due to them being in Africa).
Graphics
The graphics are okay. I’m a stickler on this type of thing though, and I go for either over-the-top quality or simplicity. Examples of this is comparing Fieldrunners to Doodle Jump, both excellent graphically, yet with completely different aesthetics.
So, I’m going to ding the team on this part of the game. This, after a lengthy discussion in Ghana with Eyram over the difficulties of finding quality digital artists. It’s not an easy thing to do, the best designers aren’t digitally literate, with a few exceptions. So, you get great sketching and painting, but few can put that into vector graphics, 3d or even Photoshop.
Though the challenge is high, we live in a digitally connected world where top quality digital artists from Asia and Eastern Europe can be found to do the work at acceptable rates. There are other options, and a game can be made or broken on looks alone.
Summary
iWarrior is an excellent first game on the iPhone platform from two highly talented and creative African game developers. I expect that there will be a lot of good games, and other applications, coming from this team over time – both on the iPhone and other platforms. It’s a game to be proud of and one that I hope a lot of others will buy.
(Via White African.)
Finally. My 3GS arrives.
0I thought I post a follow up on my article about the delay in getting my hands on the new iPhone 3GS.
After the most bizarre chain of events yesterday morning, the phone suddenly arrived on my desk.
After yet another call to my service provider to get an update on when the handset might become available I was again informed that there was still no stock and that Vodacom and The Core Group would not commit to any dates as to when they may become available. Luckily though, I was on the list of 78 people waiting for stock. Lucky lucky me.
About an hour later I was confronted by a delivery guy with a parcel addressed to me. A few squiggles on the delivery form, a few tears here and there and I found myself staring at white iPhone 3GS box.

The phone that isn't in stock. Apparently.
I thought maybe it was a joke. I bet the box is empty.
Well blow me down. I opened the box to find a shiny new iPhone 3GS. Joy.
I haven’t let my service provider know that it has arrived yet. Let’s see how long it takes them to get back to me about it. Who knows, maybe a second one will arrive when they finally get stock…
Eish.
EA launches EA Comics, plans comic books for iTunes…
1When it was released a few weeks ago I bought and downloaded the Mayhem (iTunes link) comic and I really enjoyed the way in which the content was delivered. The images are really high quality and you can choose to have it read to you or to read it yourself. The Mayhem comic came with an exclusive Tyrese track as well which was specifically written for the launch of the comic.
EA don’t really have a large library of comics that I am interested in, but I’m sure that if they make a success of it, or maybe even they don’t, that DC and Marvel will jump on the bandwagon as well.
I stopped reading comics when CNA started charging R50 for a new release and stopped have the bargain bins where you could pick up an older edition for under a Rand.
If I could start getting my content online at a decent price and possibly even have the option to take it with me on my iPhone or on my Apple netbook/tablet, I’ll definitely get back into it.
EA launches EA Comics, plans comic books for iTunes…: “
We know Apple enjoys a better relationship with games industry chiefs than it ever has before, on strength of its iPhone and iPod touch. Now it looks like a key gaming partner is laying the ground to make a little comic book push when Apple launches its first tablet device early next year.
Electronic Arts has announced a new brand, EA Comics. This company will license comic book brands and franchises for publication both in print and through iTunes.
EA, in collaboration with iDW Publishing, will pick and choose titles from among big names which include Transformers, Star Trek, Doctor Who and more.
The first two EA Comics comics will be Army Of Two and Dragon Age, and will be penned by established writers Peter Milligan and Orson Scott Card.
We’re pushing the boat out on speculation here, but somehow expect these releases will be similar to that of the Mayhem comic most recently released in the iTunes Extras format, aiming to produce deeper multimedia experiences than you presently find inside print titles, and using EA’s games and graphics development expertise. But that’s just a notion at the moment.
(Via 9 to 5 Mac – Apple Intelligence.)











