Posts tagged game
It was inevitable. Grand Theft Auto: Chinatown Wars was released earlier this week for the iPhone. The was ported from the Nintendo DS and PSP version by the Rockstar Games folk on Leeds. Although I haven’t played the other two versions, the game is apparently almost identical. It is available from the iTunes store for £5.99 and carries a mature/17 rating for the swearing, sex and violence that is necessary in any GTA game.
My only notable experience with GTA in the past was with GTA IV on the Xbox 360, so I was sure I knew what I was in for. The story centers around a young Triad on his way to Liberty City to deliver a sword to his uncle Kenny after the death of his father. Of course things go horribly wrong from the minute that Huang sets foot on Liberty City soil.
Gameplay consists of missions and minigames that progress you through the story and build up stockpile of cash. For the most part you’ll be chasing after thugs and gang members that are invading your families turf and letting them have a one on one chat with the biggest gun you have in your arsenal. You’ll also be running from the fuzz and running over unsuspecting pedestrians. If you’re not fast enough you’ll end up in the slammer.
So far the game has been pretty engrossing and the story moves at a decent pace. My only complaint is around the control system, not so much when you’re on foot, but when you’re driving around. Maybe I’m trying a little to hard not run over the old ladies, or maybe my fingers are just to big but I not getting the hang of it.
The sound and graphics are also very impressive. In fact, I’m pretty sure that the graphics push the iPhone 3GS’ CPU to the max.
It’s one the first games available on the iPhone platform that has real substance as far as a story goes and is welcome addition to the App Store. Hopefully also a sign of things to come from Rockstar. The more mainstream developers that work on the platform the better for all of us.
It’s definitely worth the £5.99 and will provide you weeks of entertainment. My only warning is that it definitely chews your battery, so make sure that you some juice nearby.
There was quite a lot of noise about Machinarium when it was released and everyone started playing it. I thought I’d keep my opinion to myself until I had finished the game.
The game was developed and released by a small independent Czech studio Amanita Design and was simultaneously released for Windows, Mac OS X and Linux. A great feat you may think, but actually just a clever move by developing the game in Flash. So basically any OS that has a compliant Flash player is able to play the game.
I know zombies that wouldn’t waste their time with most flash games out there, but Machinarium really does take it to a new level. The world the game takes place in is beautifully drawn and the level of detail is amazing. The game reminds me of the kind of gameplay we had with some of the classics like Myst. Puzzles that make you want to tear your hair out and run over the next door neighbours yapping dog. Fortunately there is a clever built in hints system that you get access to by completing a mini-game.
The game costs $20 and you get access to all three versions when you buy it. The game isn’t very long, but it is definitely worth the money.
Save the little robot.